![]() ![]() ![]() It is a production that I liked very much, I definitely recommend it to everyone.Looking for a way to Download Getting Over It with Bennett Foddy for Windows 10/8/7 PC? You are in the correct place then. The hammer sounds are very nice, the game is very satisfying. You can easily understand this when you play it again after you finish, or when you stay calm. The game, which wants its map and gameplay to be as ridiculous as possible, has achieved this very well, and even though the conversations frustrate you, they actually help you all the time. Apart from FromSoftware productions, do you remember ever having a hard time in a modern game, not being able to pass a level, dying? But I think it's a good message about the ease of modern games. In fact, "Getting Over It" isn't that hard if you know that, play it calmly, recognize that it's a challenge, and accept its difficulty. As frustrating as it is to lose progress, it's just as satisfying to make it. It's just that times have changed so much, we're so far away from challenges in games, that when a challenge is put in front of us, we give up quickly. It puts a challenge in front of you, and it wants you to do it. Even though you go crazy with anger when you fall to the beginning of the game from the place where you have already exited after hours of effort, this is exactly what the game aims for. It treats you like the games of those times that were difficult and threw away all your progress when you lost. We can say that Getting Over It, which is completely difficult and frustrating, is a difficult game of modern times. One wonders how many years it would take these people to finish Grim Fandango without help. Considering that the most watched parts of the gameplay videos on Youtube today are the puzzle parts of the game, it is normal for the producers to think that they acted wisely when they put this feature. The fact that it tries to help you without letting you look at the puzzle you face even for a second was a point of criticism for many people who played the game. This is evident in one of the most important games of 2022, "GOW: Ragnarok", one of the most important games of 2022. Especially console exclusive games, which try to attract the audience that is distant from games and whose minds are in this direction, hold the hands of the players very much. This leads to today's difficulty revolution. They don't want to think about games, they don't want to keep the story of a 40-hour game in their minds until the end of the game. People want everything to happen in an instant. The fast food culture that once came to food has now been transferred to games. The human attention span has shortened a lot and we can all follow this on social media. Today's world is far away from long and difficult things. Although this type of game, which challenges the mind instead of reflexes, is not a genre on its own, it has been able to sign successful games by combining with other game genres. Cryptic games try to keep the player in the game by keeping the sense of exploration high without tasting an artificial difficulty. Later on, this kind of difficulty gave way to cryptic games in popularity. Of course, there was also the tactic here that the games of that period were not long and therefore the gameplay time was extended by putting an artificial difficulty in the game. I think it would be torture to finish the NES games of the time without today's modern save systems. But again, if we compare it to the old games, people were finishing games despite the ridiculous and poor quality difficulty levels. At this point, people stop having fun and therefore stop playing. It is when the game goes to extremes in terms of difficulty or loses its difficulty quality that the game can start to feel more like a challenge to overcome than a fun challenge. The difficulty of the games, whether they were of high quality or not, made these games a challenge. Especially older people or those who are familiar with old games know that in the past, it was very difficult to progress and finish games, and that's why it was an achievement. ![]() We've even seen some games receive interactive movie-style criticism in this regard. Considering how simplistic games have become, especially in recent times, and how much they take us for idiots and try to keep us on our toes and keep us moving forward, it's like we don't even play games anymore. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |